

“Iteration and feedback is the most important part of Project Sparrow, we already have a small social media presence through Discord and Twitter. How are you planning on involving the Community in your development process? There will be no pay to win mechanics implemented.” “The goal is to move the game to a free to play model after leaving early access, with a battle pass and more cosmetics. Will the game be priced differently during and after Early Access? Multiple game modes including: 1v1, 2v2, 3v3 and Deathmatch What is the current state of the Early Access version? How is the full version planned to differ from the Early Access version? “Roughly between one and two years, with regular updates along the way.” My aim with Project Sparrow is to have this be the first stepping stone before exploring new mechanics and game modes.”Īpproximately how long will this game be in Early Access? I feel that a lot of games miss out on the opportunity to give their game a proper arena mode to enhance competitive play in a controlled environment. With the help of the community I feel that I can gather more feedback and look to enhance gameplay and improve iteration speeds, There's a lot of playtesting and iteration needed, especially with a multiplayer game. I've been developing Project Sparrow as a solo developer over the past 3 years.


It's best to join the Discord server to find games as it contains channels to find other players for each region. Please bare with me whilst I fix bugs and push updates! It's my first released game, so apologies if anything major breaks. !Project Sparrow is currently undergoing a big rework, please check the latest news for updates.
